![]() ![]() ![]() ![]() You are wrong, most console games don't have dedicated servers, and you can host even if you are behind a nat, they probably use something like udp hole punching not on a console on someone's home ISP connection) or for a public server to act as a relay for those that can't connect directly. Also having a console act as a server means having to deal with NAT, firewalls and other routing/network issues - the only guaranteed way for all the consoles to see the server being if the server is public (i.e. If one was than that player could have a significant advantage due to relative latency issues. I'm pretty certain that in all cases none of the consoles involved is acting as a server. From what I understand, I thought each of these games on consoles, that one of the players will be the 'server' - and that the role of the EA server is matchmaking etc, but clarification would be cool. ![]()
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March 2023
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